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When you return for an adventure after your first, determine the number of days since your last adventure. Use this to determine your LIFESTYLE and DOWNTIME ACTIVITIES.

Tell the group how richly you've been living. Roll on the Lifestyle Table to see how your situation has changed and calculate the true cost. Pay this after choosing your DOWNTIME ACTIVITIES.

Lifestyle Expenses Edit

Lifestyle Cost D20 Modifier
Wretchedly 0 -10
Squalidly 1sp/day -5
Poorly 2sp/day -3
Modestly 1gp/day +0
Comfortably 2gp/day +3
Richly 4gp/day +5
Aristocratically 10+gp/day +10

Lifestyle Events Edit

-9 That Was a Bad Idea Tell the group about lifting an object you didn't quite understand. Choose a spell from the PHB that a Druid or Sorcerer of your level could cast, and gain a single-use item for that Spell. It's probably cursed.
-8 They Won't Miss It A target has deep pockets. Choose a piece of equipment from the PHB of up to 50gp, and also roll on the Trinkets table (160). Tell the group about lifting these items off an out-of-towner.
-7 IOU Tell the group about getting in over your head. You owe a debt of [3xLevel]d10gp. Maybe they'll take an exchange of services...
-6 Beneath Notice You managed to lift some cash from someone. Tell the group about your heist and gain [3xLevel]d10gp.
-5 Like the Plague Tell the group why everyone hates you now. Gain disadvantage on Charisma rolls for 1d3 days.
-4 The Company You Keep You contracted Sewer Plague. Pay [Level]d10gp or start play with this disease. Tell us how you got it.
-3 Highway Robbery Tell the group about someone approaching you in a darkened alley. Pay [Level]d10gp, or "pay" [Level]d4HP.
-2 Word on the Streets Tell the group about overhearing what you shouldn't have. Ask the GM for a clue for either your personal goal or this session's group goal.
-1 Malnourished You haven't eaten well. Tell the group about scrounging for food. Lose 3HP/Level for 1d3 days.
0 The Good Life Times were good. Tell the group about it. Cut your Lifestyle Cost by 50%.
1 Unforeseen Expenses Times were hard. Tell the group about it. Increase your Lifestyle Cost by 50%.
2 Equipment Upkeep You had some unforeseen expenses. Lose [Level]d4gp.
3 Equipment Upkeep You had some unforeseen expenses. Lose [Level]d4gp.
4 Equipment Upkeep You had some unforeseen expenses. Lose [Level]d4gp.
5 Normal Life Nothing strange occurred.
6 Normal Life Nothing strange occurred.
7 Normal Life Nothing strange occurred.
8 Normal Life Nothing strange occurred.
9 Normal Life Nothing strange occurred.
10 Normal Life Nothing strange occurred.
11 Normal Life Nothing strange occurred.
12 Normal Life Nothing strange occurred.
13 Normal Life Nothing strange occurred.
14 Normal Life Nothing strange occurred.
15 Normal Life Nothing strange occurred.
16 Normal Life Nothing strange occurred.
17 Fiscal Responsibility You managed to put aside an emergency fund. Gain [Level]d4gp.
18 Fiscal Responsibility You managed to put aside an emergency fund. Gain [Level]d4gp.
19 Fiscal Responsibility You managed to put aside an emergency fund. Gain [Level]d4gp.
20 The Good Life Times were good. Tell the group about it. Cut your Lifestyle Cost by 50%.
21 Unforeseen Expenses Times were hard. Tell the group about it. Increase your Lifestyle Cost by 50%.
22 Eating Well Tell the group about your fine dining. Gain 3 temporary HP/Level for 1d3 days.
23 Town Gossip Tell the group about meeting someone chatty. Ask the GM for a clue for either your personal goal or this session's group goal.
24 Easy Mark Someone stole some valuables from you. Tell the group how it happened and lose [Level]d10gp.
25 Everyone's Friend Tell the group why everyone likes you know. Gain advantage on Charisma rolls for 1d3 days.
26 Cost of Doing Business You had to bribe a contact. Tell the group what happened and lose [3xLevel]d10gp.
27 Owed a Favor Someone needed something from you. Tell the group how you agreed on the price and gain [3xLevel]d10gp.
28 Popularity Contest Tell the group about the annoying hanger-on who's been following you around lately. Gain a Hireling for the session.
29 A Gift Between Friends Someone gave you a valuable heirloom. Choose a piece of equipment from the PHB up to 100gp. Tell the group about receiving it as a gift.
30 Keep It Secret...Keep It Safe Tell the group about receiving a puissant object. Choose a spell from the PHB that a Wizard or Cleric of your level could cast and gain a single-use item for that spell.

 Labor Edit

Tell the group what you've been doing to earn your keep. make a skill roll with the relevant stat to see how you did.

<5 You paid for your standard cost of living up to Poor, but were fired.
5+ You earned 1sp/day.
10+ you earned at least 1sp/day, paying for half of your standard cost of living, up to comfortable.
15+ you earned 1gp/day.
20+ you paid for your standard cost of living up to rich, and gained a 1d6 gp bonus.

 Training to Level Up Edit

Tell the group about spending a number of days in training, and pay the cost (as well as your lifestyle cost for those days). Then, gain the benefits of your level up.

Level Days Spent Cost
2-4 3 15gp
5-10 6 25gp
11-16 9 60gp
17-20 12 80gp

Recuperating Edit

After spending time in Harding, you automatically gain the benefits of a long rest unless there is a specific effect preventing you from doing so.

You can spend 3 days time and pay your Lifestyle Cost for those day. Make a DC 15 Constitution save. On a success, you can choose one of the following results.

  • End one effect on you that prevents you from regaining hit points
  • For the next 1 day, gain advantage on saving throws agains one temporary, non-magical disease or poison currently affecting you

Outdoor Options Edit

If you are a druid, ranger, or anyone else with the Survival skill you may choose to live in the wilderness during your downtime. This will allow you to avoid living expense but with greater risk to yourself. Roll a Wisdom(Survival) check and compare your result with the table below.

1 This Was a Bad Idea I don't even know how you manage to do this bad. Roll Initiative, only you.
2 Still Pretty Awful Roll Initiative, only you. You receive this result if you roll a natural one, despite your bonus.
3 Caught Something You catch a disease. Roll a d4. STR DEX CON CHA. Until you recuperate youhave disadvantage on skill and ability checks with that ability.
4 Caught Something You catch a disease. Roll a d4. STR DEX CON CHA. Until you recuperate youhave disadvantage on skill and ability checks with that ability.
5 Get Rekt You've been robbed. Lose a piece of equipment of the GM's choosing as well as (Lvl)d6 gp
6 Get Rekt You've been robbed. Lose a piece of equipment of the GM's choosing.
7 Malnourished You haven't eaten well. Tell the group about scrounging for food. Lose 3HP/Level for 1d3 days.
8 Malnourished You haven't eaten well. Tell the group about scrounging for food. Lose 3HP/Level for 1d3 days.
9 Lost Supplies You had some unforeseen expenses. Lose [Level]d6gp.
10 Lost Supplies You had some unforeseen expenses. Lose [Level]d6gp.
11 Equipment Upkeep You had some unforeseen expenses. Lose [Level]d4gp.
12 Equipment Upkeep You had some unforeseen expenses. Lose [Level]d4gp.
13 Equipment Upkeep You had some unforeseen expenses. Lose [Level]d4gp.
14 Everything Went Fine Nothing strange occurred.
15 Everything Went Fine Nothing strange occurred.
16 Everything Went Fine Nothing strange occurred.
17 Everything Went Fine Nothing strange occurred.
18 Everything Went Fine Nothing strange occurred.
19 Everything Went Fine Nothing strange occurred.
20 'This Was a Good Idea' You acquire an object worth up to 50gp
21 I Made a Friend! You made an animal friend of the GM's choosing, as long as you treat it well, he will follow you around for a session or maybe more. Possibly with the occasional favor.
22 Your Friendly Neighborhood Woodsman You helped some people out and they gave you a gift. Tell the story of your assistance and be owed a favor
23 This Was a Very Good Idea You acquire an object worth up to 100gp
24 Hey a Thing! Tell the group about receiving a puissant object. Choose a spell from the PHB that a Wizard or Cleric of your level could cast and gain a single-use item for that spell.
25+ Discovery! Who knows what the wilds hold?

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